Staff writers Marc (SEGA Mags) and Paul (Maximum Power Up) join me to talk about the new print gaming magazine featuring all things SEGA. Interview carried out at Doncaster Dome Retro Games Fair on December 5th 2021.
New interview! Creating some of the best horror game soundtracks of all time, Mikko Tarmia has been working with Frictional games on such titles as Amnesia The Dark Descent, Amnesia Rebirth and Soma. In this interview with the composer, I ask all about these soundtracks as well as some of Mikko's other work in the film and video game industries.
Lee is the owner of Sore Thumb Retro Games, a video game shop in York. Interviewing him revealed he has been a seller of games for over 7 years. I pried for more information on the state of video game collecting and the retro game market in 2020 amidst the COVID-19 lockdown.
Neon Tail is an open-world adventure game featuring roller skating traversal. In this interview with the developer, I speak to Feili of Rocket Juice Games who is leading his small team to develop this early access indie game.
Alyx Jones is a UK based musician who has worked on a number of titles across many platforms. Elise: Unpainted Memories, Carnage In Space: Ignition & upcoming, politically charged, The Iron Flowers. She is also a game designer in her own right & in this interview we discuss her debut game The Quiet Things and much more!
Josh & Jake check out the Retro Games Fair at the Marriott Hotel in Leeds. We give a near full tour of the stalls and retro video game sellers & reveal our pickups for the day. We also catch up with Steve, the director of Retro Events & organiser of the Retro Games Fair, for an interview about video game collecting.
I interviewed Jamie Dunlap who has been composing music for the South Park TV show since 2000. He also composed the soundtrack to the Ubisoft/Obsidian South Park video games The Stick of Truth & The Fractured but Whole. We chat about his workflow on the show, his influences for the video games & a bit about his other work too.
Simone Bernacchia is an Italian composer now living in LA since 2005 when he married his wife. He has been composing music on the Amiga platform since the 90s, with his first commercial title, arcade shooter 'Powder' released in 1998. Currently working as a web developer, he is now part of the Amiga homebrew community, contributing music to a variety of games from independent studios. In this interview we talk about his recent projects, the most well-known being Blocky Skies. The homebrew community as a whole and how Amiga homebrew compares to other homebrew communities. The hardware and software behind composing for Amiga such as the open source Milky Tracker and the limitations of the platform. All this, and more:
Cedric Memendez is a composer working with Midgar Studio, a French indie studio currently working on the JRPG inspired Edge Of Eternity. The game was a massive kickstarter success and also reached its stretch goal to bring on help from Chrono Trigger composer Yasunori Mitsuda. In this interview we talk about recording with Mitsuda and the Bratislava Symphony Orchestra. The history of Midgar Studio and their previous games and Cedric Menendez's early Japanese RPG inspirations. As well as some discussion on sound design and finally we change the subject, as I ask about the game itself and the turn-based mechanics of Edge Of Eternity.
In this interview we discuss the formation of the mod team Black Liquid. Jeff's thoughts on the vanilla Banished experience. The first things he added to Banished Colonial Charter. We discuss some of the craziest fan requested features on the Colonial Charter forums. The limitations there are, if any, to modding Banished. Also, what are the future plans for Black Liquid? Do they plan on moving on to mod another game or will they create something entirely of their own?
Eitr is an upcoming indie game inspired by norse mythology. In this interview with Cedric Baravaglio we talk about his soundtrack to Eitr including the epic song 'Infectious' from its trailer. Other topics include his inspirations and other projects including the Neko Light Orchestra who have gained popularity through their covers of video game and film music. Also, the Noob Trilogie which started as a web series and is now on its second of a trilogy of films.
Arne Goyvaerts, AKA 'Evil Blue Koala' is a composer and sound designer from Antwerp, Belgium. In this interview with the composer we discuss his work on the Skyrim 'Additional Music Project,' the upcoming game 'Revolve' by Rusty Bolt Studios and his improvisational album Seaside Piano.
Following my Shuffle or Boogie article on the music of the Mother series, I had a chance to interview Shane Mesa & Dani Person who are hard at work on the music for the upcoming fan-made fourth entry in the series, Mother 4. While I decided not to badger them for a release date, the answers they gave were both promising and inspiring. It seems the music of Mother 4 is in safe hands.
I reached out for an interview with TRJTA AKA Bob, the developer behind Tomb Raider Angel of Darkness Definitive Edition. This mod revives the classic Tomb Raider game by adding modern graphics and gameplay features. We dive into the story behind this incredible project and learn about the development process from the creator himself. We'll explore the new features and discuss how this mod updates the original game to a modern standard. If you're a Tomb Raider fan, this is one video you won't want to miss!