Banished Colonial Charter | Interview With the Developer | Jeff Harr
In this interview we discuss the formation of the mod team Black Liquid. Jeff's thoughts on the vanilla Banished experience. The first things he added to Banished Colonial Charter. We discuss some of the craziest fan requested features on the Colonial Charter forums. The limitations there are, if any, to modding Banished. Also, what are the future plans for Black Liquid? Do they plan on moving on to mod another game or will they create something entirely of their own?
How Sony Absolutely Dominated E3 2016
Full disclosure, I am a Sony fanboy in recovery. There was a time I believed that Sony could literally do no wrong when it came to the video game industry. Even when they released their defective first model of the PS3 for a ludicrous £600 and removed backwards compatibility for the models that weren't destined for the dreaded yellow light of death. Now I know, Sony isn't perfect...but their E3 2016 conference was so perfect and I'm about to explain why.
The Mighty No. 9 Trailer is Bad, Quit Your Crying!
Last week, the internet had not really been talking much about Mighty No. 9. That is, until a really bad trailer for the game came out on Wednesday, 25th of May. The trailer was so bad, it currently stands at 2841 likes to 20831 dislikes on youtube and when the youtube community dislikes something...it's usually pretty bad.
Final Fantasy X/X-2 & the Awful "Will" Audio Drama
We have two videos for you today! An in-depth discussion and review of Final Fantasy X/X-2 HD Remaster and a much shorter video summarising the 'Final Fantasy X -Will-' audio drama. My co-hosts Tom & Luke had never played an RPG before Final Fantasy X and 15 years later, the game remains one of their favourite games of all time.
Project Cars Game of the Year Edition | Review
Racing simulator, or arcade racer? Since the dawn of gaming it has been a question that has plagued the minds of the people who care about racing games. I have never been one of those people...until now?
Resident Evil’s Fall From Grace | Part 2
Following on from our in depth Resident Evil 4 review, we play Resident Evil 5 to shed some light on the most divisive title in the series. It's a game that at first glance is incredibly similar to the 4th, but with some crucial differences which quickly become the focal point of our discussion. Look out for part 3 too, because we'll be playing Resident Evil 6 for the first time ever...I'm sure it will be amazing.
8-Bit Armies | Review
In 2003, when EA destroyed Westwood studios, the creators of Command & Conquer, one final group of original Westwood employees resigned and formed Petroglyph Games. Later, EA also destroyed the Command & Conquer series by releasing Command & Conquer 4. Yet with the recent announcement of 8-Bit Armies, there seemed to be some hope for people looking for a modern game with that classic Command & Conquer flavour.
Resident Evil Outbreak | The Retro Perspective
Josh was too busy to film the Resident Evil 5 review, so Jake & Arron decided to play one of their favourite games of all time: Resident Evil Outbreak. It's the greatest game never made....A very difficult game, made even more so by persistent hysteric laughter. In this game, a waitress, a plumber and a "scrotum guard" are attacked by zombies relentlessly and on all fronts. Only by using our character's special skills can we overcome all odds. Skills like: flipping a coin, our age being kept secret, being able to scream "OH GOD, HELP ME PLEASE!!" at the press of a button...and, of course, being the master of unlocking things. So come on my crew, let's play Resident Evil Outbreak!
Way Of The Samurai 3 | Review (PC Port)
If there's one thing that can be said about every entry in the Way Of The Samurai series, it's that they have insane amounts of potential. Way Of The Samurai 3 takes the criminally under-used setting of Sengoku period Japan and with its gameplay, sets out to give players a massive amount of customisation, and choices that drastically change the outcome of the story. At first glance, this game seems to retain all the things that made the first two games enjoyable. Except this is Way Of The Samurai 3, we have jumped a generation from the Playstation 2 to 3. (Xbox 360 too) ...and now, after the fans demanded it, a PC port hits steam. So we are safe to expect more polish, better controls, a more involved story, and graphics fitting of a seventh generation console, right?....
Resident Evil's Fall From Grace | Part 1
Resident Evil was once a colossal force in the gaming industry and no moment is more noteworthy for the series than the release of Resident Evil 4 on the Nintendo Gamecube in 2005. So in this 3 part video series we want to de-construct what makes Resident Evil good so we can then start to work out what went so wrong to leave the series in the unrecognisable state it's in today. Starting with what is widely renowned as the best in the series and one of the greatest games of all time: Resident Evil 4.
Eitr | Interview With The Composer | Cedric Baravaglio
Eitr is an upcoming indie game inspired by norse mythology. In this interview with Cedric Baravaglio we talk about his soundtrack to Eitr including the epic song 'Infectious' from its trailer. Other topics include his inspirations and other projects including the Neko Light Orchestra who have gained popularity through their covers of video game and film music. Also, the Noob Trilogie which started as a web series and is now on its second of a trilogy of films.
Yakuza 5 | Review
Yakuza 5 is a fighting/driving/hunting/dancing/karaoke simulation/action-RPG game by SEGA. The Yakuza series, (known as Ryu Ga Gotoku in Japan) which has won excellence awards in its home country with practically every new release, is basically the Grand Theft Auto of Japanese gaming. Yakuza 5 was originally released in December 2012 but Western audiences have had to wait 3 years for a version which didn't require them to learn Japanese. Was it worth the wait? Oh god yes!
Star Wars Episode I | The Retro Perspective
In the second part of our Star Wars game binge we take a look at Star Wars Episode I: The Phantom Menace for the Playstation 1. A remarkable game, but whether that's in a good way, or bad, we'll leave that to you. Joining me again is 3D artist Tom and Star Wars Episode I veteran Luke. I hope you brought your T-14 Hyperdrive Generators because we have little tolerance for model Dx5 security doors. Have a nice day!
Starcraft II: Legacy of the Void | Review
Starcraft II: Legacy of the Void is the second and final standalone expansion in Blizzard's Starcraft II Trilogy. Though, to call it an expansion simply does not do this game justice. While at first myself and many other players may have felt short-changed at the copy/paste nature of the game's mechanics from the original Starcraft, Legacy of the Void looks, and plays like the culmination of all Blizzard has learned since Starcraft was released in 1998. That's a long time to perfect your craft...it's a long time to perfect your Starcraft.
Why I Quit Fallout 4
Let me start by saying that Fallout 4 is not a bad game. Nevertheless...I quit Fallout 4. I didn’t finish the main story. I barely did any side quests and as I approached the final quarter of the game, I found myself utterly bored and begging for it to end.
Star Wars Battlefront II | The Retro Perspective
The Retro Perspective is a retrospective gaming talk show where we discuss the differences between the gaming industry's past and present. This time I'm joined by 3D artist Tom. We play Pandemic Studios' Star Wars Battlefront II and discuss the possible shortcomings of EA's new Battlefront game. Also on the table: the upcoming film Star Wars: The Force Awakens and everyone's favourite...Star Wars Episode I: The Phantom Menace.
The Purring Quest | Review
The Purring Quest is a game by cat lovers, for cat lovers. Valhalla Cats, the Spanish studio behind the game, proudly state on their website that each member of the team has at least one cat. However, the game's tag-line "have you ever wanted to be a cat?" is not entirely apt. The Purring Quest is not a sim game, nor does it offer the multitude of interactions found in the PS2 adventure game Dog's Life, with its similar tag line: "It's great being a dog." Rather, It's a somewhat old-school platformer, with increasingly difficult stages ending in a boss fight or similar encounter.
Undertale | Review
Undertaleis a predominantly one man project created by Toby Fox. Funded with a successful Kickstarter campaign which far surpassed its $5,000 goal, Undertale managed to raise a total of $51,124 and took over 2 and a half years to complete. Earlier in the year I cited Boot Hill Heroes as a perfect example of how the classic RPG genre accredited to games such as Chrono Trigger & Earthbound are both utterly timeless and just bursting with unexplored potential. Undertale takes a sledgehammer the size of the sun and just hammers that point home with the force of a billion stampeding chocobos.
Shuffle or Boogie? | Assassin's Creed IV: Black Flag
Seen by many as a massive return to form for the series, Assassin's Creed IV: Black Flag puts you in the shoes of pirate Edward Kenway, sailing the West Indies in pursuit of his fortune. Black Flag manages to portray the sights of the Caribbean beautifully, the ocean in particular is probably the best looking thing I've seen in a game to date. The sounds however, fall so badly short of what we should expect of a so-called "AAA" game and consistently took me out of the experience of what should have been the most immersive pirate themed video game in history.
Metal Gear Solid 4's Terrible Boss Fights
"If we're really gonna discuss how good Metal Gear Solid is, we have to discuss the boss fights, in serious depth because Metal Gear Solid 1, 2 & 3...all have exceptional boss fights..."